Category Archives: Board Games


In our last Frive night (last week), we played Settlers of Catan and Terraforming Mars.

I think I’ve played Catan once before, and I need to play it a few more times to get good at it. I was clearly playing with people who knew it much better than I did because they all rushed directly to the finish line while I was still figuring out what bricks and sheep were good for. Still a fun game.

Terraforming Mars takes strategy to a whole other level. I think I’ve played this one three times before and this was the first time I managed to get some decent tiles out on the board. Once again, my lack of experience with this game showed when everyone else finished with roughly double the victory points I did, but I still enjoyed it.

Next Frive night is in August.


Yes, I’m slack.

In my defense, I’m pretty sure nobody actually reads this page 😉

I think I’ll look into hooking this page up with mail chimp. Since I still use the mailing list to send reminders about upcoming sessions, I should be able to use this page to draft those reminders. That kills two birds with one stone.

Our last session (November 29) was a blast. Well attended and people brought some great games. I had never played Fluxx before and it was great. Plenty of deviousness at play. Lords of Waterdeep was also fun, although I’m sure it would be even more fun a second time around, now that I got my head around the rules.

Frive ’13

Welcome to Frive, ’13!

Happy new year.

Okay, so it’s half way through Feb, but Chinese New Year was only a week ago, so it still counts.

We had a great time last Frive (in November) playing Christmassy games. Zombie Dice (with the Christmas expansion), Munchkin (with Christmas expansion), and … hmm … I’m sure there was something else but I can’t remember what it was. I think we had a quick round of Cthulu Dice, although we didn’t have a Christmas expansion for that. (I just realised that they were all Steve Jackson games. Corporate sponsorship?)

Munchkin was fun. I’ve only played Munchkin Quest before and playing the original game actually helped me understand how Quest works.

I’ve been neglecting the blog; I haven’t posted there in just over a year. I had some trouble with the blog getting hacked (damn shared hosting), but I got that sorted out and I don’t get that annoying warning from the browser about it anymore. I still need to restore the theme, or better yet, design a new one. The dates for the upcoming events are still being posted on the blog …
And don’t forget you can subscribe to the mailing list here…
(Hint: I post to the mailing list more frequently than I post to the blog)

The next Frive (the first one for 2013) is in 6 weeks, on March 29.

I was given an expansion pack for Carcasone for Christmass, and I recently picked up a new game (Anomia), so perhaps we could give those a spin.

May the dice be forever in your favour.

July Frive Wrap

July Frive was great!

We played Munchkin Quest last night and it was awesome fun. Not sure if we were playing it quite right. The backstabbing side of things just seemed a guaranteed way to make sure nobody won. In the end, a little cooperation was the key, and we actually managed to get to the end of the game by about midnight. I think the “3 hours per game” advice on the box is a little optomistic. More like 4+ hours. Mind you, it was our first time playing and it probably took us nearly an hour to complete the first round while we got the hang of the rules. We got a bit faster after that 🙂

Particularly nasty was one critter that came onto the board which gave every undead creature +5. There were a lot of undead creatures on the board at that point. We all did a lot of running away.

One rule we struggled to understand was the monster move phase at the end of each players turn. So far as we could tell, the rules say that all monsters moved at the end of each players turn. But we had several rooms that had multiple monsters in and the movement rule, as far as we understood it, meant that they would always move together as a formidable group through the dungeon. We resolved this by saying that only the monsters with the current players colour base moves in that players turn. Perhaps this is what the rules intend. But it didn’t seem clear to us.

I originaly picked up Munchkin Quest on a recomendation I read online saying it was agreat kids game. Having tried to play it with my kids (6 and 7 years old), I can say it’s way too complicated for young-uns. But we sure enjoyed it last night.

Looking forward to the next Frive in September.

July Frive

Wow. Has it really been 6 months since I posted anything?

I guess life kind of got in the way. We moved house, then … stuff. You know. Life stuff.

It’s ironic that I started setting up these gaming events specifically so that I didn’t have to make a heavy, regular time commitment and would be able to fit the occasional gaming session in around life stuff. And here I am, making excuses for myself “because life got in the way” 😉

Well no more!

The next Frive session is going ahead, even if I do have to sit at the gaming table all by myself, taking turns, trying to outwit myself.

The 29th of July is the next session. Check out this web version of the email I sent out to the mailing list…
What mailing list? This mailing list.

Anyway, I’m looking forward to a game of Munchkin Quest. It looks like awesome fun.